ColorBands
The premium Open Source alternative to Unity Gradient Editor
🎯 Best for:Complex VFX and procedural color generation requiring high precision.
What is ColorBands?
A custom data type for Unity that overcomes the 8-color key limit of the standard Gradient editor. It supports multiple color spaces like HSV and uses individual curves for RGB channels to provide smoother transitions.
Tech Stack
C#Game Development
Why ColorBands?
- • More than 8 color keys
- • HSV interpolation
- • Curve-based control
Limitations
- • Custom serialized format
- • Requires specific Evaluate calls
- • Editor-only overhead
9/17/2025
Last Update
11
Forks
0
Issues
MIT
License
Financial Leak Detected
Stop the "SaaS Tax"
Your team could be burning cash. Switching to ColorBands instantly boosts your runway.
Competitor Cost
-$1,440
/ year (est. based on Unity Gradient Editor)
Self-Hosted
$0
/ year
Team Size10 Users
150+
SAVE 100%