LocalPreferences

The premium Open Source alternative to Easy Save

🎯 Best for:Developers needing more flexibility than PlayerPrefs without buying a paid asset.

What is LocalPreferences?

Replaces the basic Unity PlayerPrefs system for local data storage. It supports structured data types and improved serialization for persistent game settings.

Tech Stack
C#Game Development

Why LocalPreferences?

  • Handles more than just primitives
  • Cleaner API than standard Unity
  • No cost compared to Asset Store tools

Limitations

  • Lacks built-in encryption
  • No cloud sync features
  • Manual migration from PlayerPrefs
1/16/2026
Last Update
7
Forks
0
Issues
MIT
License
Financial Leak Detected

Stop the "SaaS Tax"

Your team could be burning cash. Switching to LocalPreferences instantly boosts your runway.

Competitor Cost
-$1,440
/ year (est. based on Easy Save)
Self-Hosted
$0
/ year
Team Size10 Users
150+
SAVE 100%

Community Discussion

Comments