LocalPreferences
The premium Open Source alternative to Easy Save
🎯 Best for:Developers needing more flexibility than PlayerPrefs without buying a paid asset.
What is LocalPreferences?
Replaces the basic Unity PlayerPrefs system for local data storage. It supports structured data types and improved serialization for persistent game settings.
Tech Stack
C#Game Development
Why LocalPreferences?
- • Handles more than just primitives
- • Cleaner API than standard Unity
- • No cost compared to Asset Store tools
Limitations
- • Lacks built-in encryption
- • No cloud sync features
- • Manual migration from PlayerPrefs
1/16/2026
Last Update
7
Forks
0
Issues
MIT
License
Financial Leak Detected
Stop the "SaaS Tax"
Your team could be burning cash. Switching to LocalPreferences instantly boosts your runway.
Competitor Cost
-$1,440
/ year (est. based on Easy Save)
Self-Hosted
$0
/ year
Team Size10 Users
150+
SAVE 100%